![]() Yes, you can say that if some1 don't wanna use it, they don't have to, but as a defuser when I would like to play with "randoms", I would want them to use their brain as an expert, and obviously that's not happening with ur manual :) Your manual on the other hand is going to ruin some ppl's experience too. I agree that at some parts the written manual is problematic, for example not following the alphabetic order is silly at a couple of the puzzles, or colorcoding the complex wires' venn diagram should have been down by default imo but. I was expecting that some1 is going to create an automated manual like this, but was hoping that he/she won't just put it up on the forums. If(arrBool(i) = true & !strInput1.Contains(arrChar1(i)))Įdit: Couldn't use square brackets, so used normal ones instead Not familiar with the syntax, but you should get the idea. Just check if the character in the array appears in the input field, if not, set the corresponding boolean to false.Īfter the loop display all the possible words that still have the boolean set to true.Īn example what the loop should look like. ![]() After all the 6 characters are written down, make the loop to check which words can be excluded. Have the expert write all the possible characters from the 1st position in the field. Then give the expert 5 fields to input letters corresponding to the position of characters in the password. The way I would do the password is having 5 arrays of 35 letters each and 1 array with 35 booleans.ġst array is the 1st charater of every word in the order they appear, 2nd s the second character etc. I kind of think using the interactive manual makes the game less fun, but when some people find it useful I am willing to contribute.
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