Both of these options are much better at bluffing an offensive set due to the lack of Leftovers recovery. A Chesto Berry can be used alongside Rest for the same reasons, with the added benefit of curing status. An Iapapa Berry can be used in order to give Azumarill more instant recovery, enabling it to take strong hits better. Leftovers is the item of choice because it increases Azumarill's longevity, especially when combined with Protect, and passive recovery is particularly important given its lack of reliable recovery. A spread of 252 HP / 96 Def / 132 SpD / 28 Spe with a Bold nature prevents a 2HKO from Kartana's Smart Strike and a 3HKO from Celesteela's Heavy Slam, but this spread misses out on a lot of special bulk, making it a shakier Greninja counter. However, Azumarill already handles the former quite well, especially if running HP Fire, while the latter two aren't particularly common. Physical bulk can be used in order to more easily switch into Kartana, Mega Charizard X, and Weavile. It also helps against Mega Charizard Y, Heatran, and Blacephalon. The rest is placed in special bulk in order to easily switch into Volcarona and Battle Bond Greninja, which are key threats that Azumarill's typing enables it to check. However, it is generally inferior to Toxic in terms of utility.ΔΆ8 Speed EVs enable Azumarill to outspeed Celesteela, potentially getting an emergency Perish Song, Rest, or Knock Off off against it before being hit by Heavy Slam. It can also remove the offensive items of Pokemon Azumarill is trapping so that it takes less damage from their attacks. Knock Off is also a decent option that cripples the likes of Celesteela and can remove Skarmory's Shed Shell so that it can be trapped. Rest can be used in order to give Azumarill instant recovery and a way to heal status however, it renders Azumarill extremely vulnerable until it wakes up, at which point it is likely to be very low on health again. However, Hidden Power Fire can be used instead in order to guarantee an OHKO on Kartana, which can otherwise break past Azumarill if it runs Smart Strike and can deal massive damage to whatever is sent in against it on the last turn of Perish Song. Toxic helps cripple Pokemon that may switch into Azumarill in order to force it out, such as Tapu Koko and Kyurem-B. Additionally, it can scout Choice item users such as Tapu Koko, Tapu Lele, and Landorus-T, as well as Z-Moves such as Hydro Vortex from Greninja and Corkscrew Crash from Heatran. It's also very useful for gaining extra Leftovers recovery as well as racking up chip Whirlpool and Toxic damage against Pokemon that can force Azumarill out. Protect is essential in order to use up Perish Song turns in order to trap Pokemon more effectively. It also deals chip damage, which can be useful for wearing down Pokemon that can force it out. Whirlpool is used in order to prevent opposing Pokemon from switching out, thus guaranteeing that Perish Song will take them out as long as Azumarill can survive until its last turn. Perish Song enables Azumarill to permanently remove opposing Pokemon and neuter setup sweepers by forcing them to switch out.
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